Hello there!
Thank you for taking a look at my portfolio. My name is Tim, and I'm an unnecessary tall, Dutch guy from in Leiden. I'm a multidisciplinary designer with a focus on User Experience Design. I have experience in Visual Design, User Interface Design and 3D Design. On my portfolio, I will give an impression of my interests and skills and display either work-related or personal projects.
My interests in creativity and the digital world were the reasons I started studying Communication& Multimedia design at The Hague University of Applied Sciences. I started my graduation in early 2019 at Ivido, a company that developed a healthcare platform. After my graduation, I kept working here as an UX Designer. Later during the COVID-19 lock-downs, I've started learning how to use 3D software which landed me a job as an 3D-Artist at TurboTheorie.
When I'm not working, I'm always doing something to keep myself busy. I like to cook culinary dishes, bake sweets, shake cocktails, listen to music, visiting concerts, play games, take care of my plants or do something creative.
Creative
Creative during my work
and in my spare-time
Green thumbs
Living in an apartment
filled with thriving plants
Amateur chef
Often cooking, baking
or shaking in the kitchen
User Experience
I gained a lot of experience as an UX Designer in the last few years. Ofcourse, a lot I learned during my study. Most of my experiences come from my graduation project and previous workplace, where I worked at an startup called Ivido. Here, I worked on an healthcare platform. The focus was to make it accessible for elderly and low-literate users.
At my current job I re-designed the registration flow of the website which increased the amount of registrations and improve the usability of these flows and other pages.
Research Skills
Brainstorming • Google Analytics • Interviews • Personas • Surveys • Usability testing • User Flows
UX Skills
Adobe XD • Design system • Figma • Grids • Mobile Design • Prototyping • Responsive Design • Sketching • UX Writing • User testing • Wireframing
Additional Skills
HTML & CSS • Psychology • Wordpress
TurboTheorie
Registration Flow Redesign
When I started working at TurboTheorie, the excisting registration flow was a mess. It was a bit inlogical and there were many improvements that could be made.
During the redesign, the input of the customer service employees was key to create a good flow, since they would be working with the filled-in information. The finished product resulted in an easier workflow, less uncertanties, more explanation and more registrations.
The live version is still in use at turbotheorie.nl.
Date-picker, before this was an drop-down with fewer options
Confirmation Page
TurboTheorie
Subscription Page
This page is an subscription page for TurboTheorie online, an online course. Users see some information and the packages they can choose. This version is not yet online, but will be in the near future.
Program In Ivido
Personal Battery Tool
The personal battery tool is a program in Ivido and the concept is created by Peter Ribbens. The tool is used for people who want to fight stress by monitoring what gives them energy and what drains their energy.
Back in 2018 me and a colleague made designs for the then new program. We both hadn't much experience and the developers who later build it hadn't either. This resulted in a program that worked poorly. An user even complained that the product drained her energy more than it saved her.
The project clearly needed to be redesigned and after nearly two years it was finally possible. The UX of the project was a lot improved. Data was used and the most-used action is now the main focus of the page. After finishing this project, good reactions were received.
More about the founder of the Personal Battery Tool can be found on this page.
First release
UX Practice
Landingspage
This is an personal project to practice my UI skills. The main image consists out of three different images, but I edited them together to make an appealing header image. Together with this I created a brand style to complete the landings page.
The images still separate
Flow In Ivido
Managing Care Relations
I worked party on this project. I was included in the later stage after a colleague had made a lo-fi version.
My task was to improve the designs and to finish the project. I did create wireframes, tested it again and made the final designs for it. The final designs were pixel-perfect and existed of multiple scenario's.
UX Practice
Good News
This is an personal project to practice my UI skills. I came up with a simple concept, a news app with only good news, since most news apps are filled with depressing news.
I kept the designs light and tried to channel positive vibes.
Function In Ivido
Medical Dashboard
This project is made for Ivido and is one of the difficult project I have worked on. At first, it was hard to be on the same page as the client and the functions of the original designs were complex and hard to understand. This required more meetings in the beginning and more feedback rounds.
On the way I could figure things out and further design the project until the client was happy. After the project was finished there were good responses and today it has been developed. It will soon be in use by healthcare professionals.
Service Design Project
Chat On The Go
The 'Chat On The Go' is a project developed during my study. The goal of this project was to think of a concept to bring people together. This project involved a lot of sketching and rethinking the concept.
Me and three fellow students came with a concept to transform boring take-away cups into an tool to bring people together. On each cup there was an different question customers should ask to a stranger. To stimulate them to actually ask this question, they had to enter each others answer online in order to get a free drink.
UX Project
COC Haaglanden
This project was made during my study for the COC Haaglanden. This client wanted a new website created to inform locals about events happening in the city. This where either their own events or events form bars in the city, who all had good connections with each other.
Researching the needs of the users and client was the focus of this project. Therefore, I talked to bar-owners in The Hague and customers. After gathering information I tested a lo-fi version of the website and further developed this in wireframes.
UI & Visual design
During my graduation project, I've focused on the accessibility of the website for elderly and low-literate users. To achieve this, the visual style of the platform is also important. A lot of guidelines were met to achieve the goal, and I documented those changes in a growing design system to help developers and designers.
During my internship and at my current workplace, I've created posts for Instagram and Facebook. Recently, I worked on projects that were printed, such as big window stickers and posters. These were created in Photoshop.
I used to make illustrations in my spare time, meanwhile finding out what style works best for me. It gets me very excited to complete and share a project. Most projects are made in Adobe Illustrator, which I can easily use.
UI Skills
Adobe Illustrator • Adobe InDesign • Adobe Photoshop • Composition • Icons • Screen sizes & Devices • Typography
TurboTheorie
Marketing Poster
For this project, a collegue and I designed a poster that is shown on a few highscools throughout The Netherlands. The poster includes an promo-code (here removed) to gain new users. The title 'F*CK YES!' was later changed to 'OH YEAH!' to make it more suitable for highschools, but I still prefer this version.
First concept, focused on layout
Second concept, focused on image and text
Vogue 2018
Lady Gaga
The lines are drawn over an beautiful picture of Lady Gaga, published in an issue of Vogue in 2018. Once the lines are set, I apply the base colors. Then I go into the details, adding shadows and highlights with flat colors or gradients.
During the project, base color.
During the project, appying details.
Final version, close-up.
Rosé
Drag Race Season 13
In RuPaul's Drag Race season 13, the contestant Rosé wore a nice look, with a hat that looked like a lampshade. I though it was beautiful and tried to remake it in Illustrator.
While working on this illustration, I did spend most time on the rhinestones. I had to give them individual shading and perspective. I did only show party the body to highlight her face and hat.
My work was approved by Rose herself, since she posted it in her Instagram Story.
Composition Practice
Unicorn
This illustration was the second one with an different style, therefore I was still experimenting with it.
I was talking to a friend of mine, and she also wanted to develop her illustrator skills. We agreed to both make an illustration of an unicorn and later we gave each other feedback. Below is the first version, and it looked good for a practice, but I wanted more.
The final result was much more than I first planned to do, I kept wanting to add more and more. Because I did not plan it good I spend a lot of time into the position and size of the elements. Working with mostly gradients creates a interesting look and was a good practice.
During the project, initial idea for the illustration
During the project, before changing the lightning and composition
Witness The Tour
Katy Perry Animation
After attending Katy Perry's concert myself I was absolutely amazed by the opening of the show. She came on stage, standing like a bad-ass, with an huge eye behind her synchronized on the music.
At first I tried to remake this moment as an illustration a(seen below), but it didn't come close to the amazing moment I experienced. I continued the project in After Effects to edit in music and lightning. This made the illustration come alive.
I had limited experience with After Effects. This animation is made with simple keyframes on the timeline, showing and hiding different images. I am planning to develop my After Effects skills more in the future, since it is fun to work with and makes the illustration come alive.
During the project, creating the character
Finished character, plain background
Finished character, concert background
Drag Race Season 6
RuPaul
This illustration is based on the promo look of Season 6 of RuPaul's Drag Race, way back in 2017 before it went mainstream.
It is possible that I spend a ridiculous amount of time drawing the hair.
MET Gala 2019
Lady Gaga
This illustration is based on the look Lady Gaga wore on the MET Gala in 2019 (at least one of the four looks).
This is an different style I am used to, without any thick black lines. It makes the whole illustration more vibrant. However, it was quite challenging, since all shapes and depth has to be shown with dark and light gradients. As you can see, the whole dress is one color but it gets it's shape by the used dark and light gradients.
This look was totally different than my previous work, but I am liking the style and the finished result.
During the project, creating the head
Finished character, close-up
Social Media Post
Vakantie Veilingen
This image was created during my internship at Vakantie Veilingen and was posted on their Facebook page. I always look back at a good time there. This project was one of the many project while working there. I picked the images myself and edited them in Photoshop, like the phone screens.
Grammy's 2017
Lady Gaga
In 2017 Lady Gaga attended the Grammy's wearing this look. I was so impressed by this look, that it gave me passion to recreate it in illustrator.
During the project, finished the lines
Finished character, close-up
3D Rendering
In the first lock-down of 2020, I've started experimenting with 3D software. I practiced a lot in Blender and watched many tutorials on YouTube and Skillshare. With basic skills acquired, I achieved in getting a job as an 3D artist at TurboTheorie. Here I create renders to use in classes that the company provides to help teachers with their course.
3D Skills
Animation • Composition • Lighting • Modelling • Particle dynamics • Post-editing • Rendering & Exporting in batch • Rigging • Texture painting
Personal project
Self-modelled Kitchen
For this project I wanted to practice modelling while trying to achieve realism. The kitchen itself and the objects on the counter are all self-modelled. Textures are downloaded but altered. I came across an image of an beatifull kitchen, seen below, which I based the project on.
Inspiration
During the project | Before adjusting textures and lighting
Final render | Close-up
Final render | Full image
Work Projects
TurboTheorie
These are some of my most recent renders for my work TurboTheorie. Some images I had to make where quite fun and different than other projects, like the car accident or burning car. I've added smoke, snow or grass as particles to make the renders more interesting.
Person walking with a motorcycle | Added a particle system for the grass and edited a rigged character.
Car with foglights in the rain | The rain is made of particles that where falling down. Lightning effect enhanced in the compositor.
Car in the water | Added a grass and reed particle system for realism
Car driving in an slightly tilted, curved road.
Broken down car | Grass is rendered as particles for realism.
Button in the car | Made from scratch, textures imported and text added onto it.
Car standing still next to the road | Vector motion blur added to indicate movement.
Car on fire in a tunnel | Fire and smoke is rendered as particles.
Car driving with snow | Snow is rendered as particles.
Car with objects in the trunk | Objects downloaded
Car accident | Smoke rendered as particles, dents in the red car are sculpted with texture paint.
Broken down car | Modified a rigged character next to the car.
Youtube Tutorial
Phone Commercial
This render is based on a YouTube Tutorial by Derek Elliott. During this tutorial the main focus was the making of the video's. I didn't make video's in Blender before, so I needed a tutorial to learn it. By rendering quick shots and editing them together, I did create a nice and energetic 'commercial'. The video can be viewed below.
Final video
Personal Project
3D Rendered House
Whenever I am cycling to the city center of Leiden, I pass a building which has a gorgeous balcony. Based on pictures of Google Maps I did recreate the balcony and most of the attached building.
The modelling during this project went quite easily, the practice really pays off. The hard part of this project was mostly the UV unwrapping of the bricks and getting the texture right. After some struggling and realisations I am happy with the result.
Reference image | The real building seen on Google Maps.
During the project | Before adding textures and going into the details.
Final render | Close-up
Skillshare Tutorial
Living Room
This project is based on an tutorial I followed on Skillshare.com. Below is an example of what the goal of the tutorial was. The couch, bookcase and the room are modeled myself. Other furniture is imported to complete the scene.
I edited a couple of details to make it to my liking, like different textures, another painting, changed positions and more vibrant lightning.
The tutorial was fun to follow, I improved my skills in 3D rendering and got tips on how to improve the realistic look of a render.
The followed Skillshare class by Stephen Pearson can be found here.
Skillshare example | Created by Stephen Pearson.
During the project | After moddeling the couch myself. This was before importing the furniture and changing the lighting.
Skillshare Tutorial
Self-modelled Couch
In the Skillshare tutorial I followed, which is described here, there was a part to model a couch from scratch. This render is the final result of that modeling.
The modeling itself wasn't that challenging. I did learn on how to achieve realism, for instance by making small dents in the cushions or letting a blanked fall down over the rail.
Personal Project
Deserted Temple
This project was only my second project that isn't based on a tutorial. During this project I was struggling to figure things out, but after a lot of trial and error I managed to finish the project.
Before starting this project I liked a sketch I made, but I was unimpressed after seeing this sketch as an rendered version (first picture below). It lacked a storyline or higher concept and wasn't looking impressive.
After sketching again I came up with a big temple that rose up to the sky. I came up with a vague storyline of an ancient civilization that build this temple to worship their gods. They eventually faded away because the desert took over their beloved temple and is since then abandoned. I went on designing the temple in 3D and I was far more satisfied than I was before.
Looking back at it, I might have learned the most about using materials and textures. Creating the surrounding area and lighting took more time than expected.
During the project | First version
During the project | Adjusting the temple and composition
Final render | Close-up
Final render | Close-up
Final render | Whole temple